> Mercedes Information & Skill Tables (kMS ver. 1.2.137)
Mercedes Information & Skill Tables (kMS ver. 1.2.137)
Glamour and elegance, the Elf Queen Mercedes has awoken! She uses a new weapon called the Dual Bowguns. Her play style is all about quick movements and attacks, and also combos. She also carries a stack of Magic Arrows in her Shield slot, which never run out and give her infinite arrows. These arrows can have potential!
She, like Aran, was cursed by the Black Mage and frozen in ice. Her town was put in a deep slumber as well. After she has awoken, she decided to travel the Maple world and defeat the Black Mage to lift the curse that is still set on her town.
Mercedes resides in the new elf town Eurel. This town was shown during the Maple Idol event, a secret easter egg by Nexon!
This video is before Mercedes seals off her town and is frozen in ice. She fights the Black Mage, along with another hero, Freed! For the full Mercedes storyline, see this post!
- Elf’s Recovery: Using the power of nature and its purified energy, recover your HP and MP continually.
Every 4 seconds, recover 5% of your HP and MP.
- Stylish Move: Quickly move up a ladder or rope.
Key combination: ↑ + jump
- King’s Qualifications: The King of Elves is born with heightened agility and attacking speed.
Increases attacking speed by 1, speed by 10, and jump by 20. Also gives you level 30 Charm.
- Elf’s Blessing: With the blessing of the ancient elves, you can return to Eurel and also permanently gain 10% experience. (Link Skill)
Return to Eurel (cooldown is 1800 seconds on teleport), gain 10% extra experience from monsters permanently.
- Speed Dualshot: Shoot two arrows that hit many enemies.
At max level (20), hits 3 enemies twice for 115% damage.
- Potential Power: Permanently activates your inner force. Increases speed, max speed, and give a chance to dodge enemy attacks.
At max level (15), increases speed by 30, increases max speed to 165%, and gives you a 20% chance of dodging enemy attacks.
- Acrobatic Jump: Once in the air, you can jump again. As the skill level increases, the distance jumped increases as well (10). (same as Double Jump)
- Sharp Aiming: Permanently increases critical chance.
At max level (20), increases critical chance by 40%.
- Cross Piercing: The force of nature is infused into a sharp arrow. Can go through many enemies.
At max level (20), hits 6 enemies for 83% damage 4 times.
- Charge Drive: Rush then hit many enemies into the air. Extra damage is applied to monsters that are in the air.
At max level (15), hits 8 enemies for 130% damage and 210% damage in the air, 30% extra damage is applied to monsters that are in the air.
- Dual Bowgun Booster: Consumes MP to raise the attacking speed for a short time. (Prerequisite – 5 Dual Bowgun Mastery)
At max level (20), lasts 200 seconds and raises attacking speed by 2.
- Spirit Infusion: For a certain period of time, increase your damage and critical chance.
At max level (15), lasts 180 seconds and increases damage and critical chance by 15%.
- Final Shot: Can only be used after Charge Drive. Shoot many arrows that hit enemies in the air. (Prerequisite – 1 Charge Drive)
At max level (5), hits 8 enemies for 90% damage 4 times.
- Dual Bowgun Mastery: Increases the mastery of the dual bowgun and accuracy.
At max level (20), gives 50% mastery over dual bowguns and 120 accuracy.
- Final Attack: Dual Bowgun: After attacking, there is a chance of doing an extra hit. (Prerequisite – 3 Dual Bowgun Mastery)
At max level (20), 40% chance to do 2 hits of 75% damage on one monster.
- Physical Training: Permanently increases dex and str.
At max level (10), increases dex and str by 30.
- Strike Dualshot: Shoots many fast arrows at enemies in front of you. Has a chance to stun enemies.
At max level (20), hits 4 enemies with 4 arrows, doing 126% damage each, and an 80% chance of stunning for 6 seconds.
- Leap Tornado: While in the air, start spinning and shoot many arrows at the ground. You must have 120% or more jump and be in the air to use this skill.
At max level (20), hits 8 enemies for 135% damage 4 times.
- Unicorn Spike: Summon the sacred unicorns to attack enemies in front of you. There is a chance to debuff your opponent and weaken them, to allow you and your party to deal extra damage. This skill has a 100% chance of hitting critical damage.
At max level (20), 8 enemies will be hit 150% damage 5 times, and there is a 95% chance of dealing 15% extra for 15 seconds, but the extra damage is only applied to a maximum of 5 hits. There is a cooldown of 10 seconds.
- Gust Dive: Use the power of the wind to dive through the air into enemies to damage.
At max level (20), hits 6 enemies 3 times for 195% damage.
- Ignis Lore: Using the power of the spirit of fire, increase your damage and chance to avoid enemy attacks for a certain period of time.
At max level (20), lasts 180 seconds and gives 40 attack. Passively adds an extra 20% chance to avoid enemy attacks.
- Water Shield: Use the strength of the spirit of water to create a shield that absorbs some damage and gives you resistance to states and elements for a certain period of time.
At max level (20), lasts 180 seconds, absorbs 30% damage, and gives you 25% resistance to states and elements.
- Highkick Demolition: Can only be used after Charge Drive. Fly towards your enemies in the air and hit them extremely fast. (Prerequisite – 5 Final Shot)
At max level (15), hit 8 enemies for 120% damage 6 times. Passively increases Charge Drive’s damage by 30%.
- Elemental Knight: Summons spirit knights to aid you in battle. They will fight monsters that you are attacking.
At max level (20), summons 1 knight for 160 seconds. The ice knight has a 90% chance to freeze enemies for 5 seconds and hits 550% damage, the fire knight inflicts DoT damage of 110% damage every second for 5 seconds and hits 550% damage, and the dark knight hits 625% damage. There is a cooldown of 120 seconds.
- Ishtar’s Ring: Borrow the power of the legendary weapon Ishtar to continuously fire rapid arrows at a target. Hold down the skill button to keep attacking. Passively increases the damage of Strike Dualshot. (Prerequisite – 20 Strike Dualshot)
At max level (30), hits 110% damage two times. Strike Dualshot’s damage is increased by 25%.
- Legendary Spear: Leap forward while raining down arrows on enemies. Enemies hit by the attack will have their defense lowered. This attack has a 100% critical chance. Passively increases the damage of Leap Tornado. (Prerequisite – 10 Leap Tornado)
At max level (20), hit 12 enemies for 572% damage 2 times, their defense will be reduced by 20% for 15 seconds. Cooldown is 5 seconds. Leap Tornado’s damage in increased by 30%.
- Lightning Edge: Move forward instantaneously and attack many enemies in your path.
At max level (30), hits 8 enemies for 435% damage 3 times. There is a cooldown of 5 seconds.
- Rolling Moonsault: Must be used after Charge Drive. Rapidly spin in the air, hitting floating enemies for continuous damage. You can use Acrobatic Jump, Leap Tornado, or Gust Dive after this skill.
At max level (20), hits 8 enemies for 190% damage 6 times.
- Ancient Spirit: For a certain period of time, receive the blessings of an ancient spirit and increase your damage and HP. Permanently increases the chance to avoid attacks of Ignis Lore. (Prerequisite – 5 Ignis Lore)
At max level (30), for 210 seconds, damage is increased by 30% and HP is increased by 1500. Passively increases Ignis Lore’s effect to avoid enemy attacks by 20%.
- Maple Warrior: Increase the stats of all party members by a certain percentage.
At max level (30), increases all stats by 15% for 900 seconds.
- Hero’s Will: Focuses to break free from a state.
At max level (5), cooldown of 360 seconds.
- Dual Bowgun Expert: Increases mastery of a dual bowgun, attack, and minimum critical damage. (Prerequisite – 20 Dual Bowgun Mastery)
At max level (30), increases mastery to 70%, gives 30 attack, and increases minimum critical damage by 15%.
- Defense Break: Attacks on an enemy have a chance to ignore 100% of their defense. This works on bosses as well.
At max level (20), there is a 40% chance to ignore 100% of the target’s defense.
- Advanced Final Attack: Increases damage and accuracy, and also the chance of activation and damage of Final Attack. (Prerequisite – 20 Final Attack: Dual Bowgun)
At max level (30), adds 20 attack, 10% accuracy. Final Attack: Dual Bowgun’s chance of activation increases to 70% and its damage increases to 105% per hit.
Thanks to Fiel of Southperry for the skill animations!